A skeleton animation clips are authored against, shared by every model rigged to it: character
by every agent, viewmodel by the first-person arms and weapon rig (a glove's arms, a weapon's
moving parts), chicken by the chick and every grown pet, and egg by the egg.
A skeleton animation clips are authored against, shared by every model rigged to it:
characterby every agent,viewmodelby the first-person arms and weapon rig (a glove's arms, a weapon's moving parts),chickenby the chick and every grown pet, andeggby the egg.