OptionalallOptionalblockPrint the content of a specific block, example: DATA, RERL, REDI, NTRO.
OptionaldebugPrint debug information.
OptionaldecompileDecompile supported resource files. Alias of vpkDecompile.
OptionalgltfOptionalgltfOptionalgltfExport additional Mesh properties into glTF extras.
OptionalgltfExports meshes/models in given glTF format. Must be either 'gltf' (default) or 'glb'.
OptionalgltfWhether to export materials during glTF exports.
OptionalgltfWhether to perform any glTF spec adaptations on textures (e.g. split metallic map).
OptionalinputInput file to be processed. With no additional arguments, a summary of the input(s) will be displayed.
OptionaloutputOutput path to write to. If input is a folder (or a VPK), this should be a folder.
OptionalrecursiveIf specified and given input is a folder, all subdirectories will be scanned too.
OptionalrecursiveIf specified along with --recursive, will also recurse into VPK archives.
OptionaltextureOptionaltoolsWhether to print only file paths for tools_asset_info files.
OptionalvpkUse cached VPK manifest to keep track of updates. Only changed files will be written to disk.
OptionalvpkDecompile supported resource files.
OptionalvpkPrint a list of files in given VPK and information about them.
OptionalvpkFile extension(s) filter, example: "vcss_c,vjs_c,vxml_c".
OptionalvpkFile path filter, example: "panorama" or "scripts/items/items_game.txt".
OptionalvpkLists all resources in given VPK. File extension and path filters apply.
OptionalvpkVerify checksums and signatures.
Print the content of each resource block in the file.