Optional
allOptional
blockPrint the content of a specific block, example: DATA, RERL, REDI, NTRO.
Optional
debugPrint debug information.
Optional
decompileDecompile supported resource files. Alias of vpkDecompile
.
Optional
gltfOptional
gltfOptional
gltfExport additional Mesh properties into glTF extras.
Optional
gltfExports meshes/models in given glTF format. Must be either 'gltf' (default) or 'glb'.
Optional
gltfWhether to export materials during glTF exports.
Optional
gltfWhether to perform any glTF spec adaptations on textures (e.g. split metallic map).
Optional
inputInput file to be processed. With no additional arguments, a summary of the input(s) will be displayed.
Optional
outputOutput path to write to. If input is a folder (or a VPK), this should be a folder.
Optional
recursiveIf specified and given input is a folder, all subdirectories will be scanned too.
Optional
recursiveIf specified along with --recursive
, will also recurse into VPK archives.
Optional
textureOptional
toolsWhether to print only file paths for tools_asset_info files.
Optional
vpkUse cached VPK manifest to keep track of updates. Only changed files will be written to disk.
Optional
vpkDecompile supported resource files.
Optional
vpkPrint a list of files in given VPK and information about them.
Optional
vpkFile extension(s) filter, example: "vcss_c,vjs_c,vxml_c".
Optional
vpkFile path filter, example: "panorama" or "scripts/items/items_game.txt".
Optional
vpkLists all resources in given VPK. File extension and path filters apply.
Optional
vpkVerify checksums and signatures.
Print the content of each resource block in the file.